Tag Archives: game development

Been neglecting to post lately

Alright its time to get back into this. Lately I have been working on a lot of projects. None of them have gotten anywhere near completion except for the last Ludum Dare game I made. I will post a postmortem of that one next.

I think I need a change in development strategy. I’m not sure how far I’m going to go with it but I joined a group that I think will help out a lot. One Game a Month┬áis a twitter based group with the goal of making a game every month, and getting arbitrary rewards for it. Its about setting a development goal and trying to work on it with a supportive community and having more fun with game development. I really like the idea of the short development times and having a set schedule for releases.

There are plenty of reasons why I haven’t finished any of my big projects the past year, but I think one of them is just that I don’t have any deadlines or schedules and they end up just burning out. I plan to use the One Game a Month to refine my development skills, especially the planning part. I will try to work out a schedule that works for me, but right now I’m not sure what that will look like. I definitely intend to blog a lot more about it.

If you are reading expect to hear more later in the week about prototypes I am working on for it.