Finally caught up to the present. Last weekend I attended the Screw Attack gaming convention with the Dallas Society of Play, to promote the group, and to get feedback on my own game. It was really great to get my game out in front of so many people, not to mention how fun it was having the arcade cabinet out there.
Oh yeah we have an arcade cabinet.
Its one of the coolest things I have had the pleasure of taking part in. This thing has come together so well. It was made to showcase games that were made by local indies, help promote the group, and to be totally awesome. We had a game jam a couple weeks prior to make games for it, and it was the star of our booth.
As for the game I was showing. Its the game I have been working on on and off for about 8 months (about half on half off, took a long break). The project formerly known as Dysdoughpia has been renamed P.A.I.D.
Its really come a long way since the game jam entry, I didn’t realize how much so until I started writing these posts. Playtesting it live was really interesting. It allowed me to see peoples reactions, and the flaws and strengths of the game in real time. I set up my laptop facing me and a monitor with a controller facing across from me where the player would sit. This way I was able to see exactly what the player was seeing on the screen, but also kind of watch their face and see where they were bored, and where they were engaged.
From the feedback I received I think I have decided where I want the game to go, and I’m hoping to release within a month. I’m really ready to be done with this game so I can get back to more regular game releases. To see more info about the game, and check for updates check out my page for the game on the P.A.I.D. page.